How to use this tool
Enter player level, your game version's stat cap and the assumed points earned per level.
Allocate points above each base stat and check the remaining budget. This planner does not predict damage or recommend a best build.
Available earned points = (level−1) × entered points per level + adjustment
Worked example
0 · unallocated points
Fixed example using the settings below. Monetary examples use USD; dates and times use their stated reference values. This example stays unchanged when you edit your calculation.
Example inputs
- Player level: 100
- Per-stat cap from your game version: 3000
- Assumed points gained per level: 3
- Extra starting / adjustment points: 0
- Points allocated to Melee (above base): 99
- Points allocated to Defense (above base): 99
- Points allocated to Sword (above base): 0
- Points allocated to Gun (above base): 0
- Points allocated to Blox Fruit (above base): 99
Method illustration: At level 100 with an assumed three points per level, 297 points are available before adjustments.
Assumptions and limits
- Bounded progression-budget task only; no trading prices, damage prediction, mastery bonuses or claimed best build.
- Official game listing shows level cap 3,000 at the October 24, 2026 source check. Per-level points, per-stat cap and adjustments are explicit editable assumptions; verify them against your in-game stats.
- Allocations are points above the base stat of 1. A selected stat is capped at entered per-stat cap minus 1. This planner does not modify your Roblox account.
Method reference: Official Blox Fruits game listing
Check or report a result
Check the units, selected calculation and assumptions first. Compare the fixed example above with your inputs to identify what changed.
Report a calculation issue with the page address, hypothetical inputs, result displayed and result expected. Do not include passwords, bank details or other private information.